Aztec Temple
This Aztec Temple was a project that focused around low level polygon modelling and texture maps to
achieve the best outcome possible. It was created with such low detail as an experiment to see how
detailed a simple structure could be while still being able to be used in a game engine. It was
created in 3d Studio Max and lit using a Vray plugin. In the future I hope to come back to this project
render it again using either a mental ray or scanline lighting solution allowing me to include more
vegetation making the Temple look more overgrown and alive.